| * U K I Y A H O N P O * Nel mezzo del cammin di nostra vita mi ritrovai per una selva oscura, che la diritta via era smarrita. |
C#コード断片/1.1/メモリからWAVを再生 のバックアップ(No.2)
メモリからWAVを再生事前にメモリ内にByte配列としてWAVデータが読み込まれているものとする。 C#コード断片/EXEに埋め込んだリソースをバイナリで取得する?等で確保したメモリに対して実行。 [DllImport("winmm.dll",CallingConvention=CallingConvention.Winapi,EntryPoint="PlaySound")]
private static extern int PlaySound(byte[] pszSound, int hmod, int flags);
private static int SND_SYNC = 0x0000;/* play synchronously (default) */
private static int SND_ASYNC = 0x0001;/* play asynchronously */
private static int SND_NODEFAULT = 0x0002;/* silence (!default) if sound not found */
private static int SND_MEMORY = 0x0004;/* pszSound points to a memory file */
private static int SND_LOOP = 0x0008;/* loop the sound until next sndPlaySound */
private static int SND_NOSTOP = 0x0010;/* don't stop any currently playing sound */
private static int SND_NOWAIT = 0x2000;/* don't wait if the driver is busy */
private static int SND_ALIAS = 0x10000;/* name is a registry alias */
private static int SND_ALIAS_ID = 0x110000;/* alias is a pre d ID */
private static int SND_FILENAME = 0x20000;/* name is file name */
private static int SND_RESOURCE = 0x40004;/* name is resource name or atom */
private static int SND_PURGE = 0x0040;/* purge non-static events for task */
private static int SND_APPLICATION = 0x0080;/* look for application specific association */
PlaySound(buf,0,SND_MEMORY|SND_LOOP|SND_ASYNC);
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